About GameStop

About GameStop

GameStop Corp., a Fortune 500 company headquartered in Grapevine, Texas, is the world’s largest video game retailer, operates over 5,700 stores across 14 countries, and offers the best selection of new and pre-owned video gaming consoles, accessories and video game titles, in both physical and digital formats.

GameStop also offers fans a wide variety of POP! vinyl figures, collectibles, board games and more. Through GameStop’s unique buy-sell-trade program, gamers can trade in video game consoles, games, and accessories, as well as consumer electronics for cash or in-store credit.

The company's global family of brands include GameStop, EB Games, Micromania, Game Informer magazine, and ThinkGeek.

Our History

 
 

1984

Babbage's, a small educational software retailer opens for business in Dallas, Texas.
Babbage’s acquires Software Etc., which formed Babbage’s Etc. LLC.

 

1999

Babbage's Etc. was sold to Barnes & Noble, and later merges with Funco, Inc.

 

2000

Funco changes name to GameStop.
GameStop revolutionizes the video game industry by launching its one-of-a-kind buy-sell-trade program.

 

2002

GameStop completes the ‘GME’ IPO on the New York Stock Exchange.

 

2004

GameStop spun off from Barnes & Noble.

 

2005

GameStop acquires Electronics Boutique Games (EB Games), expands international footprint to become world’s largest video game retailer.

 

2008

GameStop acquires Micromania, France's leading video game retailer.

 

2010

GameStop launches the PowerUp Rewards customer loyalty program; secures more than 10 million members within the first year.
GameStop introduces new Digital Downloadable Content (DLC) product offering, quickly evolves into industry-wide best practice for video game titles.

 

2011

GameStop expands digital gaming presence with launch of PC digital games offering.

 

2013

Game Informer magazine becomes the largest digital magazine in the world with 3 million subscribers, and the third largest magazine with a combined circulation of nearly 8 million subscribers.
GameStop launches new Technology Brands segment with the acquisitions of Spring Mobile AT&T wireless and Simply Mac, the largest certified reseller of Apple products.

 

2014

GameStop International opens first pop culture "loot" store in Australia, under the retail brand name Zing Pop Culture; expands collectibles business in all global video game stores.

 

2015

GameStop acquires Geeknet, Inc., the parent company of the premier retailer of licensed video game themed merchandise – ThinkGeek.

 

2016

Opened our first ThinkGeek retail store in New York City.

The Leaders

  • Dan DeMatteo

    Dan DeMatteo

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  • George Sherman_IMG

    George Sherman

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  • James Bell

    James Bell

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  • Dan Kaufman

    Dan Kaufman

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  • Frank Hamlin

    Frank Hamlin

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  • Chris Homeister

    Chris Homeister

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  • Angela

    Angela Venuk

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  • Lisa Keglovitz

    Lisa Keglovitz

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Corporate Fact Sheet

GameStop Corp., a Fortune 400 and S&P 500 company, is a global family of specialty retail brands that makes the most popular technologies affordable and simple. GameStop operates more than 5,700 stores across 14 countries.

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